#pragma once

#include "TRex.h"

class TRexTiger : public TRex
{
public:
	TRexTiger();
	~TRexTiger();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;
	void FireBreath();

private:
	float m_fFireBreathRange;

};

